
Turn-based tactics
Into the Breach: a small battlefield with competing priorities
Future mechs face an alien threat in a turn-based format where saving the situation can require more than attacking the nearest enemy.
Read the analysisTHE READING LIST
A strategy journal about connected decisions: tactical positions, growing systems and plans under pressure. Each review explains its research basis and links to the official publisher material.

Turn-based tactics
Future mechs face an alien threat in a turn-based format where saving the situation can require more than attacking the nearest enemy.
Read the analysis
Deckbuilding
A single-player deckbuilder links the next encounter with the deck you are gradually constructing for later ones.
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Automation
An automated factory turns a collection of small production choices into a larger question about flow, dependency and expansion.
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Colony simulation
A colony simulator uses interacting needs, relationships and events to make management decisions part of an unfolding story.
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City building
Creating a city is also a task of keeping its connected services and routes useful as the settlement grows.
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Real-time strategy
A Norse-inspired setting frames a real-time strategy game about leading a clan into a newly discovered continent.
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Squad tactics
A resistance campaign gives individual squad encounters a wider context, making the question of risk extend beyond one turn.
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Tactical role-playing
A travelling group connects tactical conflict with alliances and narrative choices in a harsh, Viking-inspired setting.
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